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	<title>Human Theatre &#187; Productions</title>
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	<link>http://humantheatre.ca</link>
	<description>Interdisciplinary Performance</description>
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		<title>Dante&#8217;s Inferno</title>
		<link>http://humantheatre.ca/2010/06/dantes-inferno/</link>
		<comments>http://humantheatre.ca/2010/06/dantes-inferno/#comments</comments>
		<pubDate>Tue, 08 Jun 2010 08:28:14 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Productions]]></category>

		<guid isPermaLink="false">http://humantheatre.ca/?p=1070</guid>
		<description><![CDATA[Now in a third year of collaborating with Brisbane-based Zen Zen Zo Physical Theatre, Human Theatre director Stephen Atkins delves into another classic with the premiere physical theatre company of Australia. Dante&#8217;s Inferno: Living Hell takes the audience on a promenade theatre experience, walking in Dante&#8217;s footsteps and lighting up another sold-out &#8220;In The Raw&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p>Now in a third year of collaborating with Brisbane-based Zen Zen Zo Physical Theatre, Human Theatre director Stephen Atkins delves into another classic with the premiere physical theatre company of Australia. Dante&#8217;s Inferno: Living Hell takes the audience on a promenade theatre experience, walking in Dante&#8217;s footsteps and lighting up another sold-out &#8220;In The Raw&#8221; season with the company.</p>
<p><span id="more-1070"></span></p>
<p>The project was conceived, scripted and rehearsed through the collaborative efforts of nineteen performers, two music composers and three choreographers. Based on Atkins&#8217; adaptation, the performers created scenarios and vignettes illustrating the strata of the <em>Inferno</em>. Dante pulled no punches in the original 13th century poem, writing it entirely in the vernacular Italian language (instead of Latin) and populating hell with the corrupt popes, politicians and merchants of his own time; subjecting them to ironic and satirical punishments. It was meant to be a poem for the people, not the learned few; a dark comedy with a poignant message.</p>
<p>In this adaptation, the audience is lead through hell by two entrepreneurial tour guides who offer a &#8220;walking tour of the underworld&#8221; while up-selling the audience on merchandise. As the evening progresses, the tables turn and the audience must fend for itself, guided by a heavenly angel through the City of Dis. In the end, evil is contemplated through the lens of the modern, contemporary world, bringing hell closer to home. Dante&#8217;s Inferno: Living Hell played for two weeks in Brisbane&#8217;s historic Old Museum.</p>
<p>Read this <a href="http://streetpress.com.au/online_mags/TO/TO_1475/">interview with Time Off Magazine</a> about the production (find it on page 41). Or browse the photo gallery below.</p>
<div class='flickr-mini-gallery ' lang=_s rel="photoset_id=72157624088977321&extras=,description" longdesc='photoset'></div>
<ul><strong>Production Credits:</strong></ul>
<p>Stephen Atkins &#8211; Director<br />
AlanJohn Jones &#8211; Designer<br />
Ben Hughes &#8211; Lighting Designer<br />
Dale Hubbard &#8211; Composer<br />
Dale Thorburn &#8211; Choreographer<br />
Hannah Myers &#8211; Producer, Performer<br />
Anthony Wade-Cooper &#8211; Stage Manager<br />
Allie Colclough &#8211; Technical Manager<br />
Louise Hales &#8211; Front-Of-House Manager<br />
Tamara Poole &#8211; Education Liaison Officer<br />
Jane Cameron &#8211; Performer<br />
Jill Guerts &#8211; Performer<br />
Krystal Hart &#8211; Performer<br />
Annabelle Winkler &#8211; Performer<br />
Morgan Aldrich &#8211; Intern Director/Performer<br />
Gaby New &#8211; Intern Director/Performer<br />
Francis Walton &#8211; Intern Director/Performer<br />
Mel Budd &#8211; Performer<br />
James Casey &#8211; Performer<br />
Branden Munyan &#8211; Performer<br />
Andrea Jenkins &#8211; Performer<br />
Xani Kennedy &#8211; Performer<br />
Earl Kim &#8211; Performer<br />
Amanda Laing &#8211; Performer<br />
Sam Plummer &#8211; Performer<br />
Lia Reutens &#8211; Performer<br />
Martin Ventura &#8211; Performer<br />
Frances Worster &#8211; Performer</p>
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		<title>Matilda Nomination</title>
		<link>http://humantheatre.ca/2009/02/matilda-nomination/</link>
		<comments>http://humantheatre.ca/2009/02/matilda-nomination/#comments</comments>
		<pubDate>Sun, 01 Mar 2009 06:30:19 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Productions]]></category>
		<category><![CDATA[Productions Archive]]></category>
		<category><![CDATA[New Works]]></category>
		<category><![CDATA[Zen Zen Zo]]></category>

		<guid isPermaLink="false">http://humantheatre.ca/?p=90</guid>
		<description><![CDATA[[BRISBANE, AU] Stephen Atkins and Zen Zen Zo co-artistic director Simon Woods share a nomination for a Matilda Award in the category of Best New Work. This is for the new interactive theatre piece &#8220;Sub Con Warrior 2.0&#8243; which premiered in Brisbane, QLD in May 2008. The project was the result of many months of [...]]]></description>
			<content:encoded><![CDATA[<p>[BRISBANE, AU] Stephen Atkins and Zen Zen Zo co-artistic director Simon Woods share a nomination for a Matilda Award in the category of Best New Work. This is for the new interactive theatre piece &#8220;Sub Con Warrior 2.0&#8243; which premiered in Brisbane, QLD in May 2008. </p>
<p>The project was the result of many months of face to face and online collaboration between Atkins and Woods, culminating in a week-long creative development process in Dec 2007 before the piece went into rehearsal. The challenges of doing a promenade piece of interactive theatre, relying heavily on technology and integration of live and filmed segments rested on the shoulders of an extensive and talented team of creatives.</p>
<p>Sub Con Warrior 2.0 launches the audience members into a virtual reality networked to their subconscious minds. This Sub Con network becomes the platform from which the &#8216;corporation&#8217; demonstrates its new fight game, Sub Con Warrior 2.0. But something goes wrong during the demo, the artificial intelligence, known as &#8220;Game Engine&#8221; begins to learn from the moral choices of its human opponents and adopts a ruthless killer instinct. </p>
<p>It is left to the audience and their four noble warriors to find their way out of, and survive, an ever-changing landscape inspired by video games of all genres.</p>
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