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	<title>Human Theatre &#187; Zen Zen Zo</title>
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	<description>Interdisciplinary Performance</description>
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		<title>Matilda Nomination</title>
		<link>http://humantheatre.ca/2009/02/matilda-nomination/</link>
		<comments>http://humantheatre.ca/2009/02/matilda-nomination/#comments</comments>
		<pubDate>Sun, 01 Mar 2009 06:30:19 +0000</pubDate>
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				<category><![CDATA[Productions]]></category>
		<category><![CDATA[Productions Archive]]></category>
		<category><![CDATA[New Works]]></category>
		<category><![CDATA[Zen Zen Zo]]></category>

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		<description><![CDATA[[BRISBANE, AU] Stephen Atkins and Zen Zen Zo co-artistic director Simon Woods share a nomination for a Matilda Award in the category of Best New Work. This is for the new interactive theatre piece &#8220;Sub Con Warrior 2.0&#8243; which premiered in Brisbane, QLD in May 2008. The project was the result of many months of [...]]]></description>
			<content:encoded><![CDATA[<p>[BRISBANE, AU] Stephen Atkins and Zen Zen Zo co-artistic director Simon Woods share a nomination for a Matilda Award in the category of Best New Work. This is for the new interactive theatre piece &#8220;Sub Con Warrior 2.0&#8243; which premiered in Brisbane, QLD in May 2008. </p>
<p>The project was the result of many months of face to face and online collaboration between Atkins and Woods, culminating in a week-long creative development process in Dec 2007 before the piece went into rehearsal. The challenges of doing a promenade piece of interactive theatre, relying heavily on technology and integration of live and filmed segments rested on the shoulders of an extensive and talented team of creatives.</p>
<p>Sub Con Warrior 2.0 launches the audience members into a virtual reality networked to their subconscious minds. This Sub Con network becomes the platform from which the &#8216;corporation&#8217; demonstrates its new fight game, Sub Con Warrior 2.0. But something goes wrong during the demo, the artificial intelligence, known as &#8220;Game Engine&#8221; begins to learn from the moral choices of its human opponents and adopts a ruthless killer instinct. </p>
<p>It is left to the audience and their four noble warriors to find their way out of, and survive, an ever-changing landscape inspired by video games of all genres.</p>
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